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Piracy, Customers, and Making Money

Stardock Software developed and published one of my favorite games of the last few years, Galactic Civilizations 2. If you’re not a fan of totally awesome turn-based space conquest games (and if you...

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Brad Wardell on GFW Radio Podcast

If you read my recent post on piracy, you ‘ll probably be interested in a recent Games For Windows (The Magazine and not Live or really Microsoft in any way) Radio Podcast. Brad Wardell, who’s the CEO...

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EA’s New Copy Protection

Update: EA changed their mind. Derek French from BioWare revealed the copy protection plans for Mass Effect and Spore on Saturday.  In response, the internet erupted in indignation. Because of what...

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EA Does Something Right

As an update to my earlier post on Mass Effect and Spore DRM, EA has changed it’s mind. The new scheme for both games is online activation when you first play, and activation when you go online for new...

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EA Still Not Doing Things Right

I posted earlier this year about EA’s DRM schemes for Mass Effect and Spore. Originally, it featured a limit of 3 activations and constant online checks. Later, the constant online checks were removed,...

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Game Development vs. the Stock Market

I read a pretty businessy article at Edge Online today, about the fact that there are no longer any publicly held game development studios in England, and how there are virtually none worldwide. The...

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